Nintendo is the world’s biggest gaming company, and that means the company has a vested interest in creating the best games in the industry.
With the launch of the first Mario game, Super Mario Odyssey, last year, Nintendo decided to give people the chance to play a Mario game for free, with no strings attached.
But the idea was controversial.
Many felt that the free-to-play model was the antithesis of the company’s business model.
In fact, the company even issued a statement about the move, arguing that people who paid to play Super Mario Bros. were paying money for Nintendo’s exclusive “premium” service.
But as it turns out, it was the wrong move.
According to The New York Times, Mario creator Shigeru Miyamoto said that the decision to charge people for the game was made because people weren’t really playing it.
While he didn’t elaborate on what he meant by that, it is safe to assume that people felt that they were being charged for something they couldn’t actually use, or at least not at the price they paid.
“What’s interesting about the Super Mario World experience is that we didn’t want people to be treated like they were paying for the Super Smash Bros. service,” Miyamoto told the Times.
“We also wanted people to have fun playing Super Mario for free.”
While Nintendo has been criticized for charging for Mario content in the past, the latest game in the series, Super Smash Con, has proven that even it has learned from past mistakes.
In addition to the free games, Super Nintendo Entertainment System games, like Super Mario Galaxy and Super Mario Advance 4, are also available to play for free.
But there are some big caveats for those who decide to pay.
“It’s not just a matter of getting the game, it’s about having fun with it,” Miyamoto said.
“People are free to pay what they want, but you have to respect the company and its rules and not let them interfere with the fun of playing it.”